It’s the kind of game that you can play for 10 minutes at a time, and feel like you’re making progress, and there’s something undeniably appealing about building up a farm and watching it fill with chickens, crops, and so on. And because Farmville (and all those other free-to-play farming games) work so well on iOS, I always felt that Harvest Moon would too. In other words, Harvest Moon games have always been a “premium” spin on Farmville, even before Farmville existed. Related reading: Story of Seasons is not a Harvest Moon game by name, but it’s made by the people behind so many of the Harvest Moon games. And that just happens to jive perfectly with the kind of gaming experience that iOS devices to very well. On consoles, from as far back as the Super Nintendo, Harvest Moon has been a relaxing, casual kind of experience, which features simple, positive feedback loops, and a stress-free approach to pacing. As long as I have been using iPhones (and that was from around the second generation of the thing, as far as I can remember), I have actively wished for a Harvest Moon to hit the App Store, believing that it would be the perfect game for the platform.
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